ELDEN RING - BANDI NAMCO
~THE BEST RPG GAME~
Elden Ring is action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment.
Once in a great while, a game comes along that seamlessly combines impeccable gameplay, a wondrous world, incredible tone setting, music and unparalleled art direction. That game is FromSoftware's Elden ring an action RPG, that channels the best aspects of the Studio's last decade of work, into one enormous package.
This absurdly ambitious Open World captivated my curiosity, enticed me
with puzzles, secrets, and, mysteries!! And served up unbelievably satisfying
moments. As I experience one of the most extraordinary adventures of all time,
from my initial foray into the world to the final moments. Every step of the
journey is a note in a personalized epic, that kept me coming back for more. This
trek through dark and twisted fantasy is an endless exploration. Continually
serving up sensational sights that only get more enthralling and fantastic as
the voyage goes on.
The lands between is a world full of discovery and while a clear path forward exists for those seeking guidance, roaming the lands unfettered without a particular goal in mind often yields surprises. I often had a spot to explore marked on my map and got off track along the way, sometimes leading to entirely new areas and feature-length zones. Elden ring is not a theme park style open world, where each ride is bolstered by breadcrumbs so they won't be missed. There are significant areas bosses dungeons and other huge revelations, that can be passed by making these finds even more delightful. Even after over 55 hours, I know that I've missed plenty. Instead of pining over what I haven't found, I'm inspired to keep exploring. The grandiose world is chock full of characters, quests and various dungeon crawls, ranging from tiny catacombs to massive multi-layered tombs.
While the journey starts with little caves mines and other dungeon delves, these experiences become more complex. Two room affairs eventually become intricate teleport puzzles or scenarios where you discover unusual ways to interact with the environment. Like learning to use traps for traversal or sniffing out secret walls, even the most straightforward open-world dungeons house hidden boss rooms and treasures, in addition to their standard yields rewarding the most inquisitive adventurers. Finding creative ways to travel to places that don't appear accessible before the standard path guides you there, feels remarkably refreshing. And more than one area serves up breathtaking vistas upon arrival, looking over a new area for the first time and realizing you can go everywhere you see and probably should. It is fantastic, some open world locales like churches, ruins, and urge trees feel a bit familiar from realm to realm, but make no mistake there are numerous. Unique points to explore and get lost in for hours from mysterious castles to haunted magical grounds. The world is full of exciting diversions, your character is incredibly customizable, which I found highly rewarding. You can attach various skills and scaling mechanics across the board, allowing you to truly create your own vision of a traveling, hero re-specialization and alterations. Allows you to finally tweak your creation, without worrying too much about experimentation along the way. As you arm yourself with everything, from explosive pots to potent perfumes, to complement your ever growing arsenal. Combat will vary greatly from player to player and build to build. But the precise dance of melee combat is more refined and diverse than ever. Featuring a behind the scenes stagger system, that rewards players for taking chances with timing, the flow of battle makes the singular spammy strike, a lesser choice in the face of a daunting foe.
The open world is majestic, dripping with flavour and atmosphere and
full of fabulous finds. However, the legacy dungeons are the stuff of legend,
often connecting to the outside from multiple points. These curated sprawls are
a dream to dissect and elden ring often offers different ways to maneuver
through these areas. For instance, in one of these giant dungeons, I discovered
a completely different way, to solve the route to the final boss. Then went
back and found a divergent path through another environment, leading to a
wealth of battles bosses, and loot. Sometimes access to certain areas is in the
last place you look, but the route to unearth is laden, with even more
attractive paths to pursue. While some monster and boss designs are reused, the
scope and scale of Elden Ring are enormous. This makes the repetition easy to
ignore, I feel like I ran into around 100 bosses in my playthrough. I'm not
exaggerating some of these can feel commonplace and uninteresting at the end of
a small dungeon, like a repeat cave troll or magma drake.
But the overall diversity of encounters meant that I never knew exactly
what I was going up against, at the end of any given expedition I might run
into a re-skinned knight, but I might also go toe-to-toe against something
truly astronomical. The big bosses generally found at the end of legacy
dungeons, feel like wonderful wars against demigods. These brilliant set-piece
battles are thrilling exclamation points to an outrageous odyssey, absolute
spectacles, and masterful combinations of tension and triumph. Elden ring has
the distinction of having the most challenging and best boss battle in any FromSoftware
game to date, hidden away and optional. This encounter had me waking up in the
middle of the night, to come back and crash against its beautiful and
terrifying destruction over and over again. After finally besting this opponent,
I let loose a triumphant victory roar there while sitting in the dark and
wearing my pajamas. Wanting nothing more than to experience the encounter again.
This example speaks to how unbelievably compelling an immersive element ring is.
I regularly put it down, with the intent of doing something else, and found
myself back within minutes. There's always one more gnawing mystery to unravel,
one more boss to beat, and one more hidden route to find.
Elden ring challenged me, captivated me, and fascinated me, an
unyielding deluge of discovery, and artistic vision unbound. Elden ring
represents a truly amazing combination of various game elements, that all come
together to create something fascinating, special, and unforgettable!!!! Elden
ring isn't just the best game this year, it's one of the best games ever made.
That’s it for the review, how was the review? Must tell us in the
comment section below. You can also find the game in the tab below.
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